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Nicolas Cage goes nuts with his best Christian Bale impersonation! December 16, 2010

Posted by pacejmiller in Entertainment.
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Ahh…the price of celebrity.

Oscar winner and financially troubled star Nicolas Cage was in Romania filming Ghost Rider 2 when someone caught him going insane outside a nightclub on a mobile phone.  Perhaps Cage was in character as the crime-fighting, skull-flaming superhero.  Perhaps someone made a snide remark about The Sorcerer’s Apprentice.  Perhaps he was doing a Christian Bale impersonation.  Or perhaps, judging from the slurring, he was just drunk and having a bad night.

Check it out.  It’s hard to make out what he says but at one point he can be overheard saying: “I’m going to get in that car and walk away. Otherwise, if you want to kill me, go for it, brothers.”

Thoughts on Lebron going to the Miami Heat July 9, 2010

Posted by pacejmiller in Basketball, Indiana Pacers.
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[This Lebron thing is too big to ignore.  Below is an amended article taken from my basketball blog, Pacers Pulse]

Lebron James is going to the Indiana Pacers…

…and then I woke up!

The new Big Three

It’s a done deal.  Lebron James is joining the Miami Heat in the hope that he can win multiple championships with Dywane Wade and Chris Bosh (plus whoever else the team can get for low dollars).

Even though Miami was speculated to be the popular choice, I just couldn’t quite believe it when I followed the event live.  I understand some people saying that Lebron has sold out.  He has betrayed his home team in Cleveland, who have done everything they could to help him win over the last few years.  He has given up the challenge of winning by himself in the place that drafted him.  He has forgone the opportunity to play under the bright lights of New York City.  He didn’t want to follow the footsteps of Michael Jordan and play in Chicago.

Instead, Lebron went with the easiest way out — joining fellow All-Stars D-Wade and Chris Bosh to form the new Big Three.

I must say while I am intrigued by the prospect of such a terrific trio playing on the same court for an entire season (and possibly for many years), I have lost a little bit of respect for Lebron.  I wanted him to be loyal and stay true to his fans in Cleveland, who are absolutely heart broken.  I wonder if they will boo him (along with the fans in New York and Chicago?) when he returns to play next season.  I’d be surprised if they didn’t.

However, I don’t fault Lebron for his decision.  Not totally.  At the end of the day, all he cares about is winning.  He is taking less than max money to play for a championship.  When it’s all said and done, people are going to look at the number of championship rings he has on his fingers and make an assessment as to where he belongs in the GOAT discussion.  If he only has one or two (or none), that’s not going to be enough to get him there.  In Miami, he has the chance to win five or six, or perhaps even more?

On the other hand, if I were the Lakers, the Magic or the Celtics, I wouldn’t exactly be quivering in my boots just yet.  Yes, this new Big Three is pretty impressive, but we’ll have to wait and see what other pieces they can scrap together.  With these three guys taking up the majority of the cap space, who else are they going to get?  Basketball is, after all, a team sport.

That said, I don’t see it being a huge problem for the Heat.  For starters, Boston proved a Big Three could be enough.  In any case, I bet there will be plenty of solid veterans and role players willing to play for the Heat at minimum money.

Provided there are no serious injuries, the Miami Heat are going to be lethal next season.  This is not a case of simply having a few good players playing on the same team.  Lebron James is the reigning MVP and the best player in the NBA.  If you want to say he’s not, then one of the two guys that could challenge him would be Dwyane Wade (the other being Kobe Bryant).  So that’s two of the top three players in the entire league playing for the same team.  We haven’t had that since Shaq and Kobe played together in the early 00’s.

On top of that, there’s Chris Bosh.  Some would say Bosh is not a superstar, but he’s definitely one of the top five power forwards in the NBA at the moment, formerly the best player on a team skirting the playoff fringe.  He has his weaknesses but don’t pretend for a minute you wouldn’t love to have him on your team.

This is way bigger than the Boston Big Three.  Paul Pierce was probably a top 10 player in the league.  Ray Allen was probably a top five shooting guard.  Kevin Garnett is and was the NBA’s biggest douche, but in terms of basketball ability he was on his way down (though probably still a top five power forward).  The Miami Big Three has two of the three best players of any position in the league plus a top five PF.  Think about that.

But all it takes is a couple of injuries to derail the team.  High risk, high reward.  Potentially.

I asked a couple of basketball fan friends what they thought of the move.  One said, “Total sell out by LBJ!”  The other said, “I feel somewhat betrayed by LBJ.  [Miami] have to be special for LBJ to be forgiven by Cleveland.  Like MJ 72-10 special!”

That pretty much reflects the general sentiment of everyone not in Miami at the moment.  They can see how much Lebron wants to win, but did he have to gut his old team on national television?

Some say Lebron is like any other person faced with an opportunity to give himself and his family a better life.  If you had a better job on the table, wouldn’t you jump ship either?  In this day and age, job loyalty is a rarity.  How many people stay with the same company for their entire career these days?

I beg to differ.  This was no ordinary decision.  They cared.  People cried over it.  This impacted the lives of thousands and the economy of an entire state.  Lebron had a duty to these people.  Why not treat everyone with a little more respect and dignity?

Speaking of dignity, how about Cleveland owner Dan Gilbert’s response?  Talk about having no class…

Tiger’s Apology: Sincere or Phony? February 20, 2010

Posted by pacejmiller in Entertainment.
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So Tiger Woods finally comes out and makes a public statement about his, er, infidelities.  How he has let people down.  How he has let his wife and family down.  Pretty much what everyone has known for the last few months.

I haven’t read the general public reaction to Wood’s apology, but I can imagine it would be mixed.  Personally, I thought he could have at least memorised it rather than read off a piece of paper.  Apologies always feel more sincere when not read.

I also didn’t like the mention of sponsors and reminding everyone what a humanitarian he is.  I’d rather someone else remind us – it feels less contrived that way.  But what would I know – I am sure Woods’ team spent days working on this script to make it perfect.

The funniest part of the whole speech is when Tiger showed anger at allegations that his wife Elin had attacked him on the night that the cat was let out of the bag.  Tiger was adamant that Elin never touched him.  Like most others, I found that very disappointing.  Let’s face it.  We all secretly hoped that the rumours were true and she clubbed him with his three wood.

I’d give the apology a B-.  If I hadn’t heard Woods speak before and didn’t know he was so..’wooden’ in his delivery then I might have given it a C.

So what do you think?  Was this a genuine, sincere attempt by Woods to make amends, or just another well calculated, phony PR stunt cooked up by Woods’ management team?

I think the best for Woods to make everyone forget about his indiscretions is to go back to winning on the golf course.  Sports lovers, and Americans in particular, are great at forgiving supreme athletes, as long as they perform.

Review: Fight Night Round 4 (Part III – Legacy Mode) August 6, 2009

Posted by pacejmiller in Boxing, Game Reviews.
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Previous: Part I – Game Features; Part II – Gameplay

Legacy Mode

One of the most-hyped features of FNR4 is its revamped ‘Legacy Mode’, advertised as a huge upgrade on the Career Mode in FNR3.  While this may be the case, Legacy Mode is ultimately a huge disappointment loaded with gimmicks but lacks realism, playability and freedom.  It really makes me wonder whether after 3 years this was the best they could have come up with, especially considering there are already superior career modes out there in other boxing games.

Overview

FRN4’s Legacy Mode begins with an exciting video intro with a voiceover by your old man trainer.  You can choose to be a newly created boxer (using the Create Boxer feature) or one of the licensed boxers in the game.  Either way, you commence your career with a very poor set of ratings (including power, hand speed, head movement, block strength, heart, chin, etc) and you go straight into an amateur tournament to get a few fights under your belt.

After the tournament, you automatically turn pro, and that’s where the game really starts.  Legacy Mode only has two essential features: training mini-games and fighting.  You schedule a fight with an opponent in your weight class on the calendar, and before each fight you’ll have training sessions, the number of which will depend on the amount of time until the fight.  For instance, 1 month might get you 1 session and 3 months might get you 2.

You then train for the fight through the 6 mini-games available, each one targeting a set of ratings.  The increase in ratings depends on the level of success you achieve in the mini-game chosen.  If you get a ‘Champion’ ranking then you could get a 5 or 6 point increase in some of the ratings, but if you get a ‘Bum’ rating, then you might only get 1 point increases.   However, regardless of how well you do, some ratings will always go down, so unless you do well in training, you may find your ratings stuck in the mud.  The games range from simple sparring to putting together assigned punch combinations to pushing to heavy bag as far as you can.

legacy mode 2

The training games can get a bit tedious in FNR4

Then comes the actual bout.  Each boxing match you fight will affect your ranking in your division, your pound-for-pound (P4P) ranking, popularity (percentage out of 100) and your ‘Legacy Status’.  You start off as a ‘Bum’ then work your way up the ladder to ‘Prospect’, ‘Contender’, ‘Champion’ etc, then eventually the ‘Greatest of All Time’.  As you improve, you may notice your boxer working out in a more up-market gym.

Legacy Mode also has an email system whereby you can receive messages from your trainer.  Usually they discuss your progress, whether you’ve been nominated for an end-of-year award (eg Fighter of the Year, Knockout of the Year, Prospect of the Year etc), and if you’ve become champion, the option to go up to another weight class.

So essentially, the game revolves around doing well in the training mini-games to boost your ratings and then winning your fights to improve your rankings.  Occasionally you will check your email.  That’s about it.

Over-reliance on mini-games

The biggest problem with FNR4’s Legacy Mode is its over-reliance on mini-games.  Your boxer’s ratings all depend on your performance in the mini-games, and they are not easy.

The main reason is due to the precision of the right analogue stick.  Sometimes one tiny wrong flick will mean a less than perfect training session and less than optimal results.  You can choose to auto-train the session, but you’ll only achieve 50% of the maximum improvement obtainable.  However, even then, it might be preferable to auto-train because you only need to make a few mistakes to end up being worse off.

As a result, it became necessary to turn off the auto-save function so I could repeat the training sessions multiple times in order to get better ratings for my boxer (otherwise I would just get murdered in the ring).  Even then, it has culminated in a lot of frustration, and I still haven’t gotten the hang of a couple of the training sessions.  This can be a turnoff for the first-time player who may find his boxer’s stats stuck on mediocre.

The concept of the mini-game as training is not bad, but FNR4 relies too much on it.  It makes the game more difficult but not necessarily more enjoyable.  They could have easily incorporated other elements of a fighter’s regimen into the game.  Furthermore, from the perspective of realism, the ratings improved by the mini-games don’t necessarily correspond with the type of training involved.

Interestingly, the August DLC will allow users to allocate face buttons for punches instead of relying on the right analog stick.  This might actually make the mini-games too easy.

One dimensional gameplay

Consequently, Legacy Mode’s gameplay can get awfully one dimensional.  You train and fight, train and fight, check the occasional email and awards list, until you retire.  The divisional and P4P rankings and popularity percentage are arbitrary – you win and they go up, you lose and they go down – you don ‘t understand how it is calculated or the science behind it.  Is it based on the person you fight or the quality of the fight or both?

Fight and train, fight and train

Fight and train, fight and train

Moreover, the people you can fight are limited.  You only get to choose a number of people around your ranking, and in some instances you are prohibited from challenging a person ranked above you.  You get the occasional challenge from an opponent, but unless your stats are sufficiently upgraded, accepting the challenge can be suicide.  Consequently, I found myself picking on an opponent I know I can beat and fought him 5 or 6 times in a row in order to pad my ratings.  It’s not exactly realistic or fun.

The emails and awards are also very repetitive and get boring quickly.  After a while you’ll find yourself allowing the emails to stack up and deleting them in bulk when the number gets annoyingly high, and skipping the awards list each year.

Gimmicks rather than realism

FNR4’s Legacy Mode is touted as the most realistic and comprehensive career mode of all time, but it focuses more on gimmicks than realism.

Take for example the new addition of the P4P rankings, emails, awards and Legacy Status – none of them really mean much in terms of gameplay.  They are good concepts to have, but in the game they are no more than numbers.  You become the no. 1 P4P fighter in the world – but so what?  There’s no concept of money in the game, so you it’s not like you can demand more money or fight opponents that would otherwise decline your challenge.  As mentioned before, the emails are repetitive and lose their impact after a little whole.

Further, the awards are kind of pointless.  You win an award, you see your name and photo on a list, but that’s all.  There’s no press conference, no video highlights, no magazine or newspaper clipping, no trophy cabinet – and most importantly, nothing to show for it in terms of new items or improved ratings or flexibility in who you can fight.  The awards are also handed out quite randomly too.  You might see a Prospect of the Year with a losing record or a Fighter of the Year with an average record.  The thing is, apart from yourself, you don’t really know anything about the other fighters or other divisions, so they are virtually pointless.

Instead of focusing on gimmicks, Legacy Mode ought to have focused more on realism.  Perhaps the biggest problem is that ‘money’ has been taken out of Legacy Mode.  Like it or not, the majority of boxers out there fight for money and the big payday.  Without money, a large chunk of excitement has been taken out of the game.  It would have been good to work to have been able to work your way up to bigger paydays, have contract negotiations, been able to spend on equipment, promoters, trainers, cut men, things like that.  And what about weight control, one of the most important aspects of any fighter’s fight camp?

legacy 1

Youcan customize the rankings before the start of Legacy Mode

A second issue I had was with the rankings and opponents.  There are 3 belts in each division, but only one set of rankings.  Realistically, there should be three sets of rankings, one for each belt.  And realistically, there should be more than just 3 belts.  Your opponents, on the other hand, don’t give you much to get excited about.  They may have high ratings, but not many have decent records.  Most have at least 4 or 5 losses at the very least and a bunch of draws without many knockouts.  In fact, I don’t think I have ever seen a fighter with an undefeated record.  As a result, don’t expect to be a part of any superfights between undefeated boxers.

A third complaint is in the boxer’s looks.  From start to finish, your boxer looks the way you created him (or the way he was created).  He doesn’t age, and his body shape, muscle tone etc, do not change.  From amateur to world champion, your boxer will look exactly the same.  It’s disappointing because if they wanted the game to be realistic they should have focused on these aspects, and the truth is, other boxing games have focused on all of these things.

No freedom

Legacy Mode offers little in terms of realistic freedom for players.  Other boxing simulations have incorporated important aspects of a boxer’s life such as diet (eg Boxer’s Road, a PS1 game (!) allowed users to choose exactly what their boxer ate for each meal and when they ate it).  There’s no choice of promoter or trainer, no choice of cut man.  No choice of training equipment or sparring partners.  Boxers aren’t allowed to relocate to other gyms or other countries (or start from a country other than America).

There’s just too much that is arbitrary about the game.  You automatically change to a more up-market gym; you only get an opportunity to change weight divisions after you become champion and you can only move up a maximum of two weight classes at most.  There’s just not enough flexibility and too many limitations for Legacy Mode to feel like a realistic boxing simulation.

Final Word on Legacy Mode

FNR4’s biggest selling point is supposed to be its Legacy Mode.  On its face, it looks like it has a lot to offer, but when you really think about it and break down the elements, Legacy Mode fails to live up to expectations.  From the repetitive gameplay to the lack of realism and freedom, Legacy Mode doesn’t compare favourably to what is already out there on the market.  It may be a few more years before FNR5 is released, but when it does, let’s hope they can do a much better job.

Verdict

Graphics: 10/10

Sound: 9/10

Gameplay: 8/10

Online: 8/10

Legacy Mode: 5/10

Overall: 7/10

Next: Fight Night Round 5 Wishlist!

‘The Book Thief’ Author Talks About Writing April 24, 2009

Posted by pacejmiller in Book Reviews, On Writing.
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zusakFollowing my book review of The Book Thief by Australian author Markus Zusak, I decided to look a little deeper into the life of this wonderful writer.  And so I came across a series of videos from Sutherland Shire Library in Australia, where Markus Zusak (who grew up in Sutherland) discusses his childhood experiences and how he came to write The Book Thief.

What struck me as amazing (and gave me plenty of both hope and despair) was how much Zuzak struggled to write The Book Thief.  Reading it, you would have thought that the words must have flown effortlessly from his pen (or fingers), but reality could not have been more different.  He claims that it took him 2 years (!) to write the first half of the book, where he struggled especially with the point of view the story would be told from and the characteristics of the narrator.  But when he figured it all out, it took only a month to write the second half of the book!  Further, he says that he revised the first 90 pages of the book 150-200 times just to get it right!  Wow.  Success really doesn’t come easily.

The video is split into 3 parts.  Click on the links to see them.

Part I – Zusak discusses his childhood through a funny memory, and uses it as a lesson in storytelling before discussing how he came to write The Book Thief.

Part II – Zusak answers questions about The Book Thief and writing in general.

Part III – Zusak concludes the talk with a story about the impact of his work on people and a short passage from the book.

PS: I’ve been hearing rumors of a possible film version of The Book Thief.  IMDB has a preliminary listing for it with a 2010 release date.  While this doesn’t surprise me, I wonder how they’ll convert the book onto the big screen.  It’s certainly not going to be easy and the results could potentially be disastrous if they don’t do it right!