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The pain of an unproductive day May 16, 2011

Posted by pacejmiller in Misc, Novel, On Writing, Study.
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1 comment so far

I got a reprieve this week because I managed to postpone my next meeting with my writing supervisor, and it was a much needed one because I hadn’t done nearly as much over the last couple of weeks as I would have liked for various reasons, including household stuff, getting the flu, general laziness, Fight Night Champion, the NBA Playoffs, and a battle with the worst food poisoning I’ve ever had (thanks to a cafe at Potts Point) where I actually passed out for the first time in my life!

This week needs to be the week where stuff happens, but I got off to a horrible start yesterday.  It was just one of those days where nothing seemed to go right (write).  I had nothing.  A whole day of trying to write and I ended up with barely over 2000 words — of first draft quality or worse!  My mind raced but no words came out.  Pain.

I think it may have something to do with what I discussed with my supervisor last time, being that it’s time for me to start rewriting and shaping each chapter into the best it can be.  I had so much success earlier on because I was just pouring out my thoughts onto the page (screen) without thinking about anything else.  Now, even though I’m still working on new chapters, shaping the narrative is always stuck in the back of my mind, and it has really handcuffed the free-flowing style I captured earlier.

So today (and possibly tomorrow) I will head back to basics.  Not think so much and just write (type), and see where it takes me.  The fixing up always needs to come later.

Game Review: Fight Night Champion (PS3) May 11, 2011

Posted by pacejmiller in Game Reviews, Reviews.
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3 comments

Let me be upfront. You’re going to be reading a lot of complaining in this review.

Fight Night Champion, EA’s follow-up to the popular Fight Night Round 4 (my multi-part review of that game starts here), is a game that can be viewed in two ways. For those who have not played FNR4, the game will probably be the best boxing game you have ever played, whether it’s in terms of graphics, sound, gameplay, game modes or online play. On the other hand, if you already own FNR4, you’ll likely be sorely disappointed. The truth is, while FNC is an undoubted upgrade over FNR4, the improvements are so uninspiring and minor that it makes you wonder why they bothered with it in the first place. Well, apart from the obvious — make more money out of a successful franchise.

FNC Overview

FNC is basically a suped up version of FNR4. The ‘supposed’ improvements included:

  • blood, bruising and swearing;
  • improved gameplay and controls;
  • a new ‘Champion Mode’; and
  • an improved Legacy Mode.

There are still apparently over 50 licensed boxers (I didn’t count, but most of the ones from FNR4 are there, including add-on boxers from puchased updates, plus a couple more, including Tim Bradley and David Haye). Still no Floyd Mayweather Jr, no Juan Manuel Marquez, no Sergio Martinez. Heck, not even Naseem Hamed or Kostya Tszyu. At least you can still create your own or upload ones others have made.

The graphics and sound are, I suppose, also improved. So is the presentation. But they are, by and large, so similar to FNR4 that you won’t really notice them unless you care about minor aesthetic changes or study the game closely.

Let’s take a look at the supposed changes and improvements.

(to read on, click on ‘more…’)

(more…)

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