Game Review: NBA 2K10 October 31, 2009
Posted by pacejmiller in Game Reviews, NBA, basketball.Tags: 2K10, My Player, NBA 2K10, NBA Live, NBA Live 2010, patch, PS3, review
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I don’t think I have ever rushed out to buy a video game on the day of its release like I would for a movie or a book, but I did in the case of 2K Sports’ latest offering in basketball, NBA 2K10 (on PS3).
It was a difficult decision to make, especially since NBA Live 2010 has made a valiant attempt to steal back the title of ‘best NBA sim’ from 2K this year. For those who are having trouble deciding between the two, check out this post here.
Visuals (9/10)
Now I would just like to preface this by saying that the last NBA game I played properly was on the PS2, so needless to say, the graphics on the PS3 blew my mind. If you have poor eyesight and/or you are old, it’s easy to confuse the graphics for an actual basketball game. You wouldn’t be the first.
Visually, NBA 2K10 is a treat. Every person on screen is constantly moving, and I don’t just mean the players on the court. The bench players, the coaches, the referees, the cheerleaders, the mascots, the photographers, the crowd. And they’re not just there to look at because you can interact with them. You may take a difficult shot and fall into the floor sweeper, or you may dance along the sideline running back on defense and tumble into the bench.

The player animations are also stunning. Almost every notable player style in the NBA (and outside the NBA) has been captured. You can tell how extensive the research and motion-capturing has been just by creating your own player, because for each movement – whether it is a jump shot, free throw, fadeaway, leaner or dribble move – there are dozens of options to choose from. Passing, screening, rebounding, boxing out – just about anything you can do on the real basketball court can be done in NBA 2K10 – except it looks better in the game.
That said, the visuals are not perfect. While the animations themselves are smooth, the switch from one animation to another is sometimes a little choppy. For instance, if you are trying to move your player and execute a series of cross-over moves at the same time, the player might start doing some awkward jerking movements. Likewise, when a referee tries to fetch the ball, they might run, walk and turn in weird robotic movements. Further, the crowd can also look like a bunch of square-headed mannequins. And when you look closely at some of the close up shots of the players, the fingers might look a little squarish, or the jersey might go straight through part of the player’s arm, or the hands might not be firmly attached to the ball. Nitpicking, I know, but it shows there’s still plenty of room for improvement.
Compared to NBA Live 2010, 2K10 holds its own very well. I think it’s a matter of personal preference. Some people think NBA Live players look too skinny, while others thing 2K players look too squarish. Personally, I think the Live 2010 players are too shiny, but the 2K10 players sometimes don’t look like they sweat enough. The Live 2010 faces probably make the players look better but the 2K10 faces look more realistic. One thing I will say though is that the colours in Live 2010 look and feel a lot more vibrant.
Sound (9/10)
The NBA 2K10 commentary is second to none. The team comprises Kevin Harlan, Clark Kellogg and Cheryl Miller, and it’s a solid trio. The banter is interactive and responsive. You may still hear the same thing, especially if playing a season, but it’s a huge upgrade on its predecessors.
The best part about 2K10’s audio though, is what is called ‘dynamic commentary’, which is part of a feature called ‘NBA Today’ (see below). Effectively what this means is that if you are connected to the internet, the commentary will update itself according to what happens in the real world. I was surprised enough when playing with the Indiana Pacers that Cheryl Miller started talking about Danny Granger’s plans to build a Bat Cave (which is relatively fresh news), but I guess I should expect more fresh bits of information like this now the real NBA season has commenced.
The sounds on the court are also very impressive, though to be honest I don’t think they break any new ground. That said, it’s nice to see that they got the sound of the ball right when it hits the hardwood, the ring, the backboard, and when it swishes through the net. The squeaking of the sneakers and the chatter amongst players are a given now in any basketball game, but at least they have been done well and don’t overshadow the things that truly matter.
Furthermore, the NBA 2K10 soundtrack is awesome, comprising a mix of songs from popular and up-and-coming artists.
In NBA Live 2010, there is a strong focus on re-creating the atmosphere of a real NBA game, and EA actually went out and recorded over 200 real crowd sounds from NBA games. What this effectively means is that the crowd noises and intensity will differ depending on the teams that are playing and what is at stake. For example, the atmosphere for a game between the Celtics and the Lakers in the NBA Finals will be a lot more electric than say a regular season game between the Pacers and the Thunder.
Personally, I think the dynamic commentary offered by 2K10 is a lot more impressive than the realistic atmospheres offered by Live 2010.

Gameplay (9/10)
Having been an NBA Live guy over the years, I was amazed by the gameplay that NBA 2K10 offered. I had been told for years that 2K’s gameplay was a vast upgrade over Live, but it wasn’t until I played 2K10 that I realised I had been playing arcade-style basketball games for too long. Granted, the differences in gameplay is not especially significant in the more recent versions of NBA Live (in particular Live 2010), but the difference is there.
Even if you are a superstar, you can’t just blow by any defender and finish above the rim in 2K10. Boxing out is integral to rebounding. Cutting and setting screens is imperative to getting open. You can take risks by jumping into the lane to intercept passes, or you can try and deny your man the ball. You can double team a guy and tie him up for the jump ball. You can call an assortment of plays on the fly or from a time out. It’s not perfect, but the gameplay in NBA 2K10 is the most realistic I have ever experienced.
Now, the basic controls are relatively simple, but if you want to be able to execute some of the more difficult moves it will take some time. Moving around the court utilises the left stick, but unlike Live 2010 (which uses the right stick), 2K10 uses a combination of the left stick and the L2 button to pull of more complicated dribble moves (such as killer cross-overs and hesitationd dribbles). Shooting can be done with either the square button or the right stick, though the latter offers more control over the type of shot you want to perform. Leaners, fadeaways, bank shots, reverse layups, 360 dunks – all of these moves can be executed on demand, provided to know where and when to do it. Post moves, on the other hand, involve a whole other set of controls.
The complexity of the controls can be offputting for those that just want to get into the action, but once you master them the game becomes that much better. I would recommend using the various control tutorials and some one-on-one or two-on-two games to get the hang of things before testing them out in full five-on-five play. Remember, not all players can execute all moves, so don’t be surprised if you turn the ball over if you try to do behind-the-back dribbles with Shaq.
Another plus for me was the stamina system. You have your basic stamina bar but also a turbo bar which gives your player a burst of energy but only for short periods of time and diminishes as your stamina is drained, much like in real life. When your player is feeling fatigue, a Gatorade cup will appear next to the bar. What it means is that you can’t keep your finger on turbo the whole game and expect to get away with it.
On the down side, there are a couple of minor glitches, but none have been irksome enough for me to remember right now! I have read about problems with the frame rate, particularly on the XBox 360, though it has not been very noticeable for me on the PS3.
Gameplay has been a huge focus for NBA Live 2010, but the word on the street (and my opinion) is that while it has improved significantly, it’s still not quite as realistic as 2K10. Now for some people, especially those who like their NBA sims to still have a little bit of fantasy in them, might find Live 2010 the more enjoyable game. Again, it is a matter of personal preference.
Presentation (8/10)
2K features a TV-style presentation that’s easy to like and get comfortable with. You’ve got the pre-game rituals, the Sprite ‘Ice Cold’ keys to the game, the cheerleaders, the Slam Cam and ‘Moments of the Game’. During timeouts and breaks in play, you might get updates on the league standings or league leaders. The replays come just at the right time and for the right plays. It is very much like a standard TV broadcast.
2K’s presentation is simple but effective. What I like most is the post-game wrap up, which declares a ‘Jordan’ Player of the Game, complete with a package of highlights. There’s also an assortment of cool things to check out after each game, including top moments, photographic stills and highlight packages for each player.

On the other hand, I’ll be the first to admit that it took me a while to get used to the menus in NBA 2K10. The game utilises a full screen, 9 block menu that can be accessed at just any time. Pressing the circle button on one of these blocks may take you to another identical menu, and so forth. If that sounds confusing it’s because it is. Personally I prefer the conventional, line-by-line menus. But you do get the hang of them after a while.
Features (9/10)
NBA 2K10 has a whole host of features and game modes. There’s the old ’Quick Game’ (default set to last season’s finalists, the Lakers and the Magic), the ‘Blacktop’ mode which allows you to play streetball, the Rookie Challenge, the Association, Season and Playoff Modes, as well as Online Leagues. You can also set up a ‘Situation’, or you can just Practice. Note also the use of Living Rosters (for those connected to the net), which keeps the game fresh with up-to-date team and player information, reflecting roster changes, trades, injuries and even player ratings.
All of these things are great, but they are generally expected these days. However, there are a couple of features that make NBA 2K10 stand out. The first is ‘NBA Today’, which is a dynamic feature that delivers audio and visual presentations based on real-life news and games. The dynamic commentary mentioned above is a part of this feature. What you can also do (now that the season has started) is to mirror the real NBA by checking out what games are on the schedule for the day and you can jump in to play those games right away, either before or after or as it happens!
The second, and the most impressive feature of NBA 2K10 (in my humble opinion), is this thing called ‘My Player’ mode. Gamers are used to creating the perfect dream player with max stats to dominate the opposition, but this is not what ‘My Player’ is about (that said, you can still create such a player for use in other game modes).
The NBA 2K10 Draft Combine mini-game which has to be purchased online gives you a taste of ‘My Player’ mode, but that’s for the privileged players that were fortunate enough to be drafted in the NBA draft. ‘My Player’ is about the undrafted player with NBA aspirations.
You don’t start off as some kind of freak athlete destined to be a superstar in the NBA. You have to work for it. It is an unique game in many ways, but it is also extremely rewarding. You start off creating a player, including their position and style of play, but regardless of what you do, your player will have some ridiculously low stats. You will have to work hard through training drills and performing well in games to acquire skill points in order to improve.
The first goal is to perform well enough in the Summer League to be invited to an NBA Training Camp. However, this doesn’t simply require scoring a whole bunch of points (which is difficult anyway due to poor stats and limited playing time). The aim of ‘My Player’ is to be a team player that teammates approve. A role player, if you will. That makes sense because if you were good enough to be dominating everyone, you’d already be in the NBA.
How do you be a good team player? Much like in real life. Take good shots. Don’t be a ball hog. Box out your man on the rebound. Finding the open teammate. Set screens. Lock down your defensive assignment. Each time you do something good, you get a boost of approval. Your teammate rating starts off a C, but if you play well, you could move up to as high as A+. On the other hand, a terrible performance could see your rating drop to D or worse.
And so if you play well enough in the Summer League, you might get invites to NBA teams to participate in Training Camp. And if you can make it through the ruthless cuts, you’ll be on the team. If not, then it’s off to the NBA Development League (with real life teams and all). The goal is to finally fulfill your dream of playing in the NBA.
What is important to note is that ‘My Player’ mode is truly a single-player simulation. You cannot switch players in the middle of a game. You’re the same guy, from beginning to end. This may sound boring for some, but it is a surprisingly rich experience. You can’t just stand around and wait to be passed the ball – you need to make an effort to get open. You really have to play some defence. I can’t recall how many times I tried to double team a player in the post, only to be burned by the open shot I gave up to the man I was supposed to guard. Further, you don’t get to play every minute of the game. If you start from the bench or get subbed off, you can watch the others play or you can simulate the game until your next appearance. What it means is that you need to make the most of the limited minutes you have, much like a player struggling to make the NBA in real life.
Right now I am playing for the Orlando Magic on a short-term contract, averaging stats good enough to get consideration for the 6th Man Award. Though a ’scoring’ shooting guard, I have become somewhat of a hustle player, grabbing offensive rebounds for putbacks and deflecting passes into the lane. It shows that the type of player you become depends entirely on you.
Another feature worth mentioning is that you can form a ‘Crew’ of ‘My Player’ mode ballers with your friends and go challenge other crews online. Haven’t tried it yet but I’m sure it would be fun. In all, ‘My Player’ is an excellent addition to the NBA 2K franchise. There is ample room for improvement and there have already been plenty of complaints (such as restrictions in playing and simulation time, amongst other gameplay glitches), but as a concept it is terrific and what 2K has been able to accomplish in the mode’s maiden run is impressive.
Overall (8.8/10)
To sum it all up, NBA 2K10 is a realistic and innovative basketball experience that can keep you busily entertained for hours on end.
Having been an exclusive NBA Live gamer for many years, I don’t have a previous 2K title to use as a benchmark. Nonetheless, there isn’t all that much to complain about in this game. The visuals are the best of any basketball game I have ever seen. The sound is also great, especially the dynamic commentary which keeps you from being bored to death by the repetition from games of old.
2K10’s gameplay is its core strength. Playing NBA Live 2010, I did notice a vast improvement from the older titles but NBA 2K10 is still that little bit better when it comes to realism. That said, there are still some minor issues – but there aren’t any deal breakers. Hopefully the first downloadable patch, scheduled for release very shortly, will address the various nagging problems gamers have had with the game thus far.
In my view, what takes NBA 2K10 up a few levels from previous NBA sims I’ve played are ‘NBA Today’ and ‘My Player’. The former is more polished than the latter, but both are hopefully going to be in all future incarnations of the game. I’m glad that NBA Live 2010 was so robust this year and hopefully this will push both EA and 2K to kick it up another notch for 2011.
NBA 2K10 or NBA Live 2010? October 30, 2009
Posted by pacejmiller in Game Reviews, basketball.Tags: 2K vs Live, 2K10, 2K10 vs Live 2010, gameplay, Live 2010 vs 2K10, Live vs 2K, My Player, NBA 2K10, NBA Live 10, NBA Live 2010
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Do you notice much of a difference?
NBA 2K10 or NBA Live 2010?
The choice to buy NBA 2K10 was not easy.
I had been a life-long player of EA Sports’ NBA Live series (though I missed NBA Live 09) and it was comfortable to stick to what I already knew. Though my friends have been telling me for years that the real king of NBA games is 2K, I just never made the switch. I just kept buying it year after year, even though the braniacs at EA were always more focused on pointless things such as authentic tattoos and shoes rather than what really matters – the gameplay.
Is NBA Live back?
However, leading up to the release of the game all I had been hearing was that Live was back. This year, Mike Wang (formerly the lead developer at 2K) jumped ship and headed to work for EA, and the rumblings from the rumour mill were that NBA Live series was making a huge comeback to reclaim the throne from 2K. Moreover, I played the demo for NBA Live 2010 on PS3 and it was very nice. The graphics were superb as always, and the arena noises took it the atmosphere to another level. Most of all, I noticed the distinct improvement in gameplay, the one thing that the Live series has been criticised for more than anything else over the last few years.
I needed to up the difficulty level a few notches, but gone are the days of being able to do whatever you want, whenever you want. In the old days, as soon as you figure out how the AI works, it was all over for the computer, even on ‘Superstar’ level. Well, now it’s a lot harder to complete a series of humanly impossible moves before spinning past four defenders then dunking on all of them. Your teammates are now smarter and act more like players in real life. Fast breaks are smooth(er). Defense has been revamped. Freestyle passing is a cool addition. It was significantly better than any Live game I had played before.
On the other hand, 2K’s sample offering, a demo of its Draft Combine mini-game (I was too cheap to buy the full version) didn’t impress me all that much. Sure, it was not in a proper arena so it was difficult to make a direct comparison to Live, but whether it was the player movement, sound, or graphics, it felt like Live was the better package. Nevertheless, I did a fair bit of reading on the games and checked out the publicly available videos. Even though there was the odd dissenter, the overwhelming consensus from gamers was that Live has indeed upped its game, but 2K still reigned supreme.
Further, while the Live promo videos looked good, 2K’s videos were mind-blowing. I was shocked to find out that it was actual in-game footage.
The decision and verdict
And so I had a dilemma on my hands. Do I go for the game I’ve known for years and looked like a safe bet from the demo, or do I take the plunge and spend my hard-earned cash on the series everyone has been raving about but I had never tasted? In the end, I made a rational choice and went with 2K10. Having now played full versions of both games, I can say that this year there is no massive winner. Both games are incredibly fun and look amazing, but the fact of the matter is, 2K is a more realistic basketball experience than Live. If you want to go be able to dominate your opponents, perform sick cross-overs and streetball moves, go with Live. But if you want a more realistic basketball simulation based on strategy, movement and tactics, then 2K is the answer. This is not to say one game is clearly better than the other. It’s a matter of what you’re looking for in a basketball game. I was looking for realism.
Another factor that influenced my decision was my familiarity with the NBA Live series. It was actually a lot more difficult to overcome than I thought it would be. I had spent years with the Live presentations style, graphics, menus and in particular its control system. When I initially tried to 2K demo, everything was different. People tell me that the 2K graphics are better, but because I was so used to seeing Live’s player graphics, I couldn’t tell. I still can’t. Further, the 2K menus were initially confusing to use. Worst of all, the controls were driving me crazy. I was so used to using the right stick do perform dribble and spin moves (which is used for shooting in 2K) that I kept tossing up unwanted half-court shots.
Accordingly, I completely understand those who plan to continue sticking with the Live series, especially this year, when the gap between the two franchises is not very big. However, if you are willing to spend a bit more time to learn the controls and get acquainted with the 2K series, I believe it will be a more rewarding experience. Having played 2K10 for a few weeks now, I do notice the difference in gameplay. The players’ movements are just that little more realistic and the game is more about learning how to break down the defence using smart, technical playmaking as opposed to using ankle-breaking highlight moves and exploiting deficiencies in the AI.
The biggest advantage that NBA 2K10 has over NBA Live 2010 is the new My Player mode. It’s not even close to perfect, but it’s quite advanced for a brand new game mode and will likely eat up hours upon hours of your time. For gamers tired of just winning championships year after year, My Player is a refreshing change that is unusually satisfying. I’m sure Live will come up with something similar next year, but for now, 2K is the only game that has this excellent feature.
Anyway, it’s so far so good with NBA 2K10. I don’t rule out hiring NBA Live 2010 from the video store to try the full game, but I certainly don’t regret the decision I made.
To see for yourself, check out some gameplay videos for both 2K10 and Live 2010 below.
Pacers Pulse! September 7, 2009
Posted by pacejmiller in Blogging, Indiana Pacers, On Writing, basketball.Tags: Always Miller Time, Aspiring Writer, Blogging, Indiana Pacers, Pacers, Pacers Pulse, Writing
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Support my new blog!
Well, it came out of the blue, but I’ve been invited to be the blogger at Pacers Pulse, an Indiana Pacers blog which is part of the MVN (Most Valuable Network). As a Pacers fan, I accepted the invitation with glee, and as an aspiring writer, I was ecstatic.
To be honest, I am still quite lost when it comes to blogging. I only started in January this year (with this blog), and it was more of a creative outlet than anything else. I’m still trying to get around the technical side of posting (and my, WordPress is so much easier to use than Movable Type – thank goodness MVN is moving to WordPress next month!).
The opportunity literally came out of nowhere – the old blogger there (who had apparently built up a decent following) left to blog somewhere else, and the administrators must have come across my blog, which has a few Pacers posts but is certainly not a Pacers blog. With the dearth of Pacers fans out there, I suppose they didn’t have much of a choice!
I am working ‘pro bono’ on this (ie free), but I felt it was a great chance to meet more people in the blogosphere (god I am such a geek), get more experience as a writer and expand my readership. Most of all, I wanted to get a sense of what it feels like to ‘work’ as a writer. You know how they say you may love something as a hobby, but when you do it as a job, it instantly becomes a chore. Well, so far so good. 4 posts and counting and I’m still loving it! It’s still a little while before I return to full-time work (which will certainly change the dynamics a bit) but I look forward to continuing blogging on a regular basis, and eventually, transitioning to a career in writing.
And so, all my new Pacers posts will now go directly onto Pacers Pulse from now on, meaning I will no longer write about them on this blog (I can almost hear the collective sigh of relief). If you like the Pacers (and/or if you have a heart), please check out Pacers Pulse! Oh, and also check out Always Miller Time – I owe this opportunity to the guy who left Pacers Pulse to go there (thanks)!
Pacers finally get rid of Tinsley! July 30, 2009
Posted by pacejmiller in Indiana Pacers, NBA, basketball.Tags: agreement, Indiana Pacers, Jamal Tinsley, Jonathan Bender, Pacers, settlement, Tinsley, trade, waive
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Tinsley will have to earn his money 'on' on the court from now
Yay! A little overdue, but I thought I’d express my glee.
The Indiana Pacers have finally reached an agreement with disgruntled guard Jamal Tinsley (who took up a roster spot and ate up over $5 million last season doing literally nothing) and waived him at last. Terms of the settlement were not disclosed. Nothing against Tinsley personally. He had some personal problems, didn’t work as hard as expected and was fragile – but when you look at the Pacers lineup now you realise he couldn’t have made things much worse.
I’ve always said it was the Pacers’ own fault for not getting rid of Tinsley earlier – by publicly banishing him from the team and disclosing his weaknesses they killed whatever trade value he had left. Sure they got some trade offers, but they must have been offering chump change in return, which explains why he never went anywhere despite the optimism the Pacers were spinning.
The good thing for the Pacers is that they can finally move on from the whole Detroit-brawl saga (as Tinsley was the last remnant). It’s been a terrible few years and fans might start returning to the financially troubled franchise. The team needs all the help it can get after an offseason where little was done to help Danny Granger and the team while other teams made significant signings and upgrades. They lost one of the few bright spots on the team, Jarrett Jack to free agency, and only picked up ex-Thunder guard Earl Watson in return. They also refused to re-sign Marquis Daniels. Mike Dunleavy Jr’s future is still in doubt and the team doesn’t have enough money (or is unwilling) to spend on big name free agents. Looks like another lottery year for the Pacers.
Tinsley, on the other hand, is reportedly in the best shape of his life and will no doubt be swiped up by a team in need of a decent PG.
In other news, ex-Pacer bust Jonathan Bender is contemplating a return.
2009 NBA Finals Prediction: Lakers vs Magic! May 31, 2009
Posted by pacejmiller in NBA, basketball.Tags: Dwight Howard, Kobe Bryant, LA Lakers, Lebron James, Los Angeles Lakers, Mo Williams, NBA Finals, Orlando Magic, Phil Jackson, predictions
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Despite what I said in my last post, and notwithstanding the fact that my exams aren’t over yet, I nevertheless feel obliged to take a few minutes to predict the winner of the NBA Finals for 2009 between the Orlando Magic and the LA Lakers.

Will the Lakers dunk all over the Magic?
The road to the Finals
Orlando Magic vs Cleveland Cavaliers
Momentum can be a fickle thing in the playoffs.
Hours before this post, the Orlando Magic had just disposed of heavy favourites the Cleveland Cavaliers in 6 games (103-90 in the final game). Like most people, I accurately predicted that the series would not be close, but I just got the teams the wrong way around!
Like the Magic’s Dwight Howard (who scored 40 points and grabbed 14 boards to finish off the Cavs) said, people were disrespecting the Magic by looking forward to a Lebron-Kobe final before the first game of the Conference Finals (or perhaps the first game of the entire playoffs). I admit I was one of those people. Instead of looking at the plethora of matchup problems the Magic presented to the Cavs, all I could remember was that the Cavs hadn’t even lost a game before this series, sweeping both Detroit and Atlanta, winning by double digits in all games. The Cavs had the best record in the league (66-16), the best home record in the league (39-2) and had home court advantage in this series – plus Lebron James was on fire. Conversely, Orlando had struggled through two lacklustre performances against Philadelphia (6 games) and Boston (7 games), were playing inconsistently and up to that point, seemingly doubting themselves. It wasn’t hard to assume that the Magic didn’t stand a chance. No ESPN analyst predicted the Magic to win. Not a single one. Not even those that predicted a tough series for the Cavs because of the matchup difficulties. After all, they did have the ultimate mismatch in Lebron vs anyone else.
However, as it turned out, Lebron was still on fire, averaging over 38 points, 8 rebounds and 8 assists in the series, but it didn’t matter in the end. When matched up face to face, the Magic were simply the better team. If it weren’t for Lebron’s buzzer beating 3-pointer in game 2, the series may have been a sweep.
So what happened? All the momentum in the world could not have stopped Hedo Turkoglu and Rashard Lewis, the Magic’s two big, versatile forwards, from wrecking havoc on the Cavs’ defense. The Cavs were supposed to be one of the best defensive teams in the league, but they couldn’t stop the drives, three-pointers and they couldn’t stop Dwight Howard in the middle. Ilgauskas, the Cavs’ 7′3″ big man, was abused by Howard’s quickness. Their other post defenders, Anderson Varejao and Ben Wallace (what the heck happened to him?), were dominated by Howard’s size and strength. The supposed ‘Master of Panic’, coach Stan Van Gundy, did a calm job of allowing Lebron to get his and daring his teammates to beat them. They couldn’t.
With the exception of the Cavs’ game 5 victory, Lebron’s supporting cast couldn’t find the basket. When Lebron needed them the most, they started to choke, especially ‘Mr Prediction’ Mo Williams, who was the difference maker in the Cavs’ historic regular season but just couldn’t make a shot. I suppose you could look at this in two ways – either that Lebron HAD to be this good this series because his teammates weren’t giving him enough help, or his greatness in this series actually turned out to be detrimental to his team’s success because they turned into a one man team again that had to rely on him for everything.
This devastating loss must be demoralising for the Cavs, who carried a swagger into these playoffs some considered bordering on arrogance. Especially for Lebron, who thought he had all the pieces he needed to contend for the championship this year, only to be let down again. Unlike last season, when Lebron was all smiles after losing to the eventual champs Boston in 7 games, he was less graceful this time, leaving the arena without uttering a word to anyone and skipping the post-game press conference. I think this was because last season he didn’t genuinely believe the Cavs had what it took to win the championship, whereas this season he knows they blew a perfect opportunity. I guess now he knows what Kobe felt like before the Lakers got Gasol.
As for the Magic, they go into the Finals knowing that they are once again the underdogs, but undoubtedly with a new sense of confidence that they can shock the world one more time.

Or will the Magic block the title from the Lakers?
LA Lakers vs Denver Nuggets
This series was another example of the illusion of momentum.
The Lakers came into the Western Conference Finals having beaten Utah in 5 games but stretched to 7 difficult games by a seriously depleted Houston team, leaving people questioning whether they had improved mentally from last season’s disappointing finish when they lost to Boston in 6 games in the Finals. On the other hand, Denver surprised a lot of people by devouring New Orleans and then Dallas in 5 games in both series. Carmelo Anthony and Chauncey Billups were both playing their best basketball and the supporting cast (in particular JR Smith, Nene and Kenyon Martin) were doing great in their respective roles. While the odds still favoured the Lakers, no one would be overly shocked if Denver pulled an upset.
After the Lakers escaped in game 1 and lost game 2, doubts flared up as expected; it happened again when the Lakers returned to LA with the series tied 2-2. The Lakers seemed uninterested in giving 100% effort for 48 minutes a night, Phil Jackson was being outcoached, and Kobe’s legacy was in doubt once again. And then, the Lakers win both games 5 and 6 with relative ease, and all is forgotten. It was as though no one had ever doubted them all along. Such is the nature of the game.
The Nuggets go into the offseason no doubt disappointed, but in the eyes of many they have already overachieved. They were already the second seed in the West this season, so the inevitable question would be whether they can take it to the next level and dethrone the Lakers’ stranglehold of the conference. However, without some minor shifts in personnel or injury to the Lakers, it’s difficult to see that happening.
The Lakers? They enter the Finals as favourites again, but can they finally start playing the way people expect them to play like game 6 against the Nuggets?
Match-ups
The Magic actually match up well with the Lakers, but not quite as well as they did against the Cavs.
Backcourt
Derek Fisher is a veteran point guard who has been on the big stage many times before, but was thoroughly manhandled by Aaron Brooks in the Houston series. At 34, Fisher is not old, but he’s definitely lost a step or two, though he can still hit the big shot when called upon. Rafer ‘Skip to My Lou’ Alston is perhaps not as tough as Jameer Nelson, the injured player he was brought in to replace, but he matches up well with Fisher because of his quickness and skills. Alston will be a big key for the Magic. If he can keep his sometimes erratic game in check and outplay Fisher, then at least that puts more pressure on Kobe Bryant to perform.
Speaking of Kobe, there’s not going to be anyone on the Magic that can stop him. Of course, we said the same thing about Lebron, and look what happened there. Kobe won’t have to put up numbers anywhere close to what Lebron produced because he won’t have to (and probably is incapable), but the Lakers will look to him with the game on the line, and there’s no one better in the clutch in the league right now. Kobe’s game is also more varied than Lebron’s, so even with Dwight Howard in the middle he’ll be able to find ways to score.
The Magic will probably put Mickael Pietrus in the starting line up (instead of Courtney Lee) to guard Kobe, but regardless, he will need a lot of help.
No matter which way you look at it the Lakers have a significant advantage here.
Frontcourt
Orlando has a very impressive front court with 6′11″ Dwight Howard anchoring the middle and versatile 6′10″ forwards in Rashard Lewis and Hedo Turkoglu roaming the wings. Both forwards can hit the three and they can drive, and as demonstrated in the Cavs series, they can both hit big shots when called upon. It’s a frontcourt that will give any team problems.
However, the Lakers’ frontcourt is not too shabby either, with 7-footer Andrew Bynum, 7-footer Pau Gasol and the 6′8″ athletic forward in Trevor Ariza. With the unimpressive way Bynum has been playing these playoffs, expect to see Lamar Odom play a lot of minutes off the bench. Odom matches up well with both Lewis and Tukoglu, though that will leave Gasol trying to flop his way out of defending Dwight Howard straight up.
This is going to be where the series is won or lost for both teams. There is definitely an opportunity for Orlando in the middle because Bynum hasn’t been playing well and is also prone to foul trouble. Gasol is too lean to bang against Howard, though he is long and can cause problems at the other end of the floor. Unlike the Cavs, however, the Lakers have a lot more big bodies to throw at Howard, such as DJ Mbenga and Josh Powell (who usually sit at the end of the bench). If Howard can continue to hit his free throws at around 70% throughout the entire series and keep out of foul trouble himself, then Orlando has a decent chance. It may mean that he will have to give up his defensive intensity on some plays to ensure that it happens.
Bench
On paper at least, the Lakers look like they have a strong bench, primarily because of Lamar Odom, who is definitely an X-factor in this series. However, the rest of the Laker bench has been somewhat underused in these playoffs. Odom has contributed a solid 12 points per game these playoffs, but the next highest bench scorer is Shannon Brown with 5.7. Jordan Farmar, Sasha Vujacic and Luke Walton round out the regular rotation, but none of these guys have been impact players in this year’s playoffs thus far.
That might not matter too much because Orlando does not have a strong bench either. If they start Pietrus, then Courtney Lee will be the first man off the bench, and he has averaged 8.8 points per game these playoffs. Guys like JJ Reddick and Anthony Johnson are solid, but they won’t be asked to do more than just hit the open shot when the opportunity arises.
If either bench can produce a breakout series then that will definitely shift the advantage in their favour, but it appears the starters + Odom will be the key.
Coaching
Stan Van Gundy vs Phil Jackson. One guy constantly seems like he’s about to have a heart attack, whereas the other looks like he might fall asleep any minute. It’s a very interesting clash of styles.
No one is going to argue that Jackson, with 9 ‘coaching’ championship rings (and 11 total), can’t coach. And while Van Gundy has been criticised in the past (including by Howard), he has done a very commendable job in first getting Orlando past a 3-2 deficit against Boston and then knocking off the Cavs.
It will be interesting to see whether Jackson will be ruffled if Orlando wins one of the first 2 games in LA, and whether Van Gundy will implode if Orlando loses both.
Intangibles
Orlando won both meetings against the Lakers in the regular season, 106-103 in Orlando in December, and 109-103 in LA in January. Both games were a while ago, so they don’t necessarily mean much, but it does demonstrate that Orlando has the fire power to match up against the Lakers. What is notable though is that Jameer Nelson, who is out injured, dominated both games, scoring 27 and 28 respectively in the games. Accordingly, the pressure must fall on the shoulders of his replacement, Rafer Alston, and to a lesser extent, his backup Anthony Johnson.
Many players who have been to the Finals talk about the importance of championship experience. They say until you’ve played in the Finals, you can’t possibly imagine what it’s like. In this case, all the key players on the Lakers squad experienced the Finals last year, and Jackson, Fisher and Bryant all have championship rings. That said, the experience didn’t help much against the Boston Celtics last season. Personally, I believe it will be a factor, but probably only in the first and last games of the series.
Also of importance is the different game structure of the Finals, which is played 2-3-2 as opposed to the normal 2-2-1-1-1 in the preceding rounds. I think this benefits the team with home court advantage, which in this case is Los Angeles. The playoffs are about adjustments, and giving another team 3 consecutive chances to crack you on your home floor may prove to be decisive. Then again, who can forget when the Detroit Pistons crushed the LA Lakers in the 2004 Finals where they swept the middle 3 games?
Lastly, there is the motivation factor. The Lakers lost a series many thought they would win in last year’s finals, so it’s safe to assume they would be hungry for redemption and would not take Orlando lightly. Kobe is still seeking that first elusive title (and Finals MVP) without Shaq by his side, and Jackson will be trying again to overtake Red Auerbach for the most coaching rings. On the other hand, Orlando must know that this is a rare opportunity for them. Unlike the Lakers, who will continue to be favourites for the NBA title as long as their core team is in tact, Orlando knows they might not get back here again if Boston is fully healthy and Lebron gets more support. Hence it’s hard to say the Lakers will be more motivated.
Prediction
After getting burned by my prediction for the Cleveland-Orlando series (where I pathetically predicted the Cavs would win in 5), I’m going to place less emphasis on momentum and the big picture and focus more on the matchups and intricacies of the teams.
I see the series comes down to a number of key factors. The first is whether Dwight Howard can stay out of foul trouble. The second is whether he can hit his free throws. The third is whether the Magic can continue to hit their open 3-pointers as they have all playoffs. If so, then the Magic can definitely pull off the upset. They are a good road team, having disposed of both Philadelphia and Boston on the road, and contributed to 2 out of the 3 home losses for Cleveland all season and playoffs. Therefore, if they head back to LA for the final 2 games up 3-2, they have a good chance of winning.
However, ultimately the Lakers look too strong on paper, so I’ll have to go with them in 6 games. I hope the Magic prove me wrong.

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